Welcome to the harbor of my games and music. Most games are in spirit of early 1980s creations. They feature simple graphics, depth, challenge and expect to develop skills or exercise the brain.

Now you find everything hosted here.

I provide HTML5 versions of the games for online play and for download. They should run in all common browsers, e.g. Pale Moon, Waterfox, Firefox, Opera, Chromium and Chrome. Hyperactive Soccer 2, Hyperactive Tennis, Curse Of Zipfelmuetz, Hyperactive Soccer and Schubi require WebGL.

For some games I also provide Android versions for download which I update rarely.

Make sure you read the License.

How to play downloaded HTML5 games.

Find solutions for puzzles here.

You can reach the author through:



Hyperactive Soccer 2 Game Proceed to the Hyperactive Soccer 2 Game (2019)
Hyperactive Tennis Game Proceed to the Hyperactive Tennis Game (2019)
Curse Of Zipfelmuetz Game Proceed to the Curse Of Zipfelmuetz Game (2018)
Hyperactive Soccer Game Proceed to the Hyperactive Soccer Game (2016)
Sandcastles Game Proceed to the Sandcastles Game (2016)
Peace Conference Game Proceed to the Peace Conference Game (2014)
Schubi Game Proceed to the Schubi Game (2012)

Joint Works

Presents Pursuit Game Proceed to the Presents Pursuit Game (2015)


Solutions for Peace Conference levels 1-47 (0.7MB,.pdf,local).

Solutions for Sandcastles levels 1-30 (13MB,.pdf,local).

Hintbook for Curse Of Zipfelmuetz .


Beppigames Presents Banner

Find a selection of videos of my music tracks on the videos page.


Below find tracks I have made with a Novation Circuit. Also find one created with the TE Arcade PO 20. The tracks are sorted in chronological order descending.

If you wonder how these tracks were done:

Used no DAW, for most tracks the default patches and samples and of course the rubber keys. Played out all the songs with this script. For the tracks Nocturne Fuze, Black Belt, Pig Race, Eruptions and Contentedness I used the great "Big City Great Decay" patch set from here (YT) (used old bank from dropbox).

To download the music files (ogg) just right-click on player, then "Save Audio As...".

Find a selection of the tracks on the videos page.


Martian Fleet Arrived

Martian Fleet Arrived: Invasion !

Escape Pod

Escape Pod: Spacy.


Victory: Played if you win a match in Hyperactive Soccer 2.


Revolution: 90 seconds. Ingame track of Hyperactive Soccer 2.


Desert: Sand, dunes, sun, heat, wind, storm, danger.

Good Night

Good Night (longer version): Lullaby.

Blazing Rackets

Blazing Rackets: Happy tennis ball smashing.

Title track of Hyperactive Tennis.


Nocturne Fuze

Nocturne Fuze: Traces of classical music and beats.

Fused different ad hoc ideas together.

Black Belt

Black Belt: In tradition of The Way Of The Exploding Fist (C64).

Escalation at 2:25 :-)

Pig Race

Pig Race (revision 2): Childrens song. Sunny. Pigs.

Ingame track of Hyperactive Soccer 2.


Eruptions: Calm and outbursts.

Ingame track of Hyperactive Soccer 2.


Contentedness: At peace. Relaxing and soothing.

Ingame track of Peace Conference.

Dracula Driving

Dracula Driving: Dracula driving bad, spreading chaos. Bizarre.

Utterly complex bassline :-)


Farewell: Let go. A bit sad, some (circuit) piano.


Whisperers: Dreamy/Trance.

Samurai Cowboy

Samurai Cowboy: Eastern Western. Out of tune lead.


Gunslinger: Italo western.

Hey HeyHeyHeyHey Hey

Hey HeyHeyHeyHey Hey: 140 bpm dancefloor something.

Ingame track of Curse Of Zipfelmuetz.

Now Its Spring

Now Its Spring: Uplifting and relaxing walk in the nature.

Ingame track of Peace Conference.

Mutant Cop Second Variety

Mutant Cop Second Variety: Tried to create a martial chorus.

Mutant Cop

Mutant Cop: Patroling the streets of Metropolis.


Missing: A song about loss. Sad.


Witching: Dark, humorous ingame track of Curse Of Zipfelmuetz.


Falling Leaves

Falling Leaves: Enjoying autumn leaves and sun. Melancholic.

The part which defines the song starts at 0:46.

Earth Defense Squad

Earth Defense Squad: At 3:34 scrambled a pattern.


Drowsing: Ambient soothing chillout.

Ingame track of Peace Conference.


Space: Vessel stranded in enemy territory.

Re-recording of "Distress Signal".

My first Circuit track.

Accomplished Spook

Accomplished Spook: Ambient, dynamic. [TE Arcade PO 20]


Solutions to problems. Some with code (snippets).

Play a song (=sequence of sessions of certain pattern length) stored on a Novation Circuit by python script.

How to read Novation Circuit macro knob positions.

System Critic

Read about practices which were applied to my games. Maybe its common practice there (WTF!?). At least I did not knew and oppose against these practices.

Site related

Privacy Statement